Analog2 being processed
Posted onWithin the span of minutes Analog2 went from in review to being processed for the App Store. It should show up sometime tonight or tomorrow morning.
Within the span of minutes Analog2 went from in review to being processed for the App Store. It should show up sometime tonight or tomorrow morning.
Well, not without a few snags. I had distribution certificate issues galore, but after some hair pulling, lots of googling, a restart and a few other things (interrupted by strawberry pie), I finally linked my developer and distribution stuff together. No idea how that happened. I then was able to properly sign the application and […]
Things are going smoothly – I now am supporting the new iPad’s retina display. It’s a little odd to see the same clock on an iPad, so I will need to make some additional modifications to the hands of the clock as well as the graphic representing the face […]
Simple Analog is an application that I made ages ago when I wanted to create a decent analog clock that I wanted to use myself. I released it, made a few changes, received a few comments, and mentally put that app out to pasture. It had some things that didn’t work perfectly, but it did […]
It has come to my attention several times that there are some who are having problems with the day of the week being reported incorrectly in the UI. I am curious in what part of the world you currently live. I am guessing that it may have to do with time zone stuff and I’ll […]
So the new version of Simple Analog has been switched on the App Store. Nothing much new – it will remember which clock mode the UI was in when you quit the application and then start back up in that visual mode. I am thinking of adding a few more modes to the thing, perhaps […]
I have slowly been updating my applications site & I am glad that you’ve found it. This blog is yet another way for me to update those interested in what’s going on around here, a way for you to comment on post and voice your feedback and requests, and generally stay in touch with users. […]